Game can't handle anything like MSAA its that unstable. The games rocking much higher post processing effects with all sorts of lighting effects going on on top of it with their heavy modified Unreal 3 engine. Not cinematic, Just simply there as the consoles couldn't handle it and Pc requirements would again need to be risen higher. Least i had noticed that particulary with Tanya.Īs for the 30fps. Also have sometimes a particle buffer in when a certain special moves never been used so far. ![]() However once the fight starts like 1 second after it starts everything goes back to 60 FPS Yeah same here funnily enough, i was thinking about SSD myself. ![]() Wonder if SSD solves that issue? and well the intro before the fight stutters also ![]() Originally posted by KING HADU:Hmm interesting, I too get a weird stutter in character selection screen where the character comes up when you move selection over them.
0 Comments
Leave a Reply. |